Flash MX 2004 Games: Art to ActionScript by Nik Lever

By Nik Lever

As a fashion designer utilizing Flash you will discover how one can follow your inventive abilities to the various levels of video game creation and bring your individual interactive video games with this flexible package deal. growing video games for cellular units is now additionally lined! As an animator it is possible for you to so as to add interactive performance on your personal animation and bring a video game. As an online developer one can find easy methods to make the simplest use of the subtle improvement setting Flash deals for the construction of either art and code to create low bandwidth, lively web pages that sells! The loose CD-Rom contains all of the code and documents you must try each one instructional from the publication so that you can see precisely how each one video game used to be created. examine from the various types of video games supplied as examples, from easy quizzes to platform-based video games. excessive ranking tables and multi-player video games utilizing sockets, important to raised point on-line video games, also are coated intimately to make sure you have the whole ability set had to reach this aggressive area. * enjoy the adventure of a profitable video games fashion designer whose Flash websites usually get 10,000+ hits in line with day * defined through an artist for artists so that you can simply see how Flash MX 2004 ActionScript 2 can paintings in your personal video games improvement * contains important additional insurance of the way Flash integrates with Director 8.5 Shockwave studio and C++

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Modelling with a computer generated imagery (CGI) program Computer animation is a three-stage process. First, you create a virtual model of the character that you are going to animate, then you animate and finally you render. 1. 2 A ‘standard’ triangular mesh are all so configurable that you can usually set up the display to show you whatever you like but the default is to show a top view of the character in the display to the top left, a front view in the bottom left, a 3D view in the top right and a side view in the bottom right.

26 Distorting and applying an envelope to a selection 26 Chapter 2: Drawing with Flash The Ink Bottle tool As you know, Flash distinguishes between lines and fills. If you want to change the characteristics of a line then select the ‘Ink Bottle’. By changing the current stroke colour and current stroke width and style you can, by clicking on a line, fill that line with a new line style and colour. 29 Options for the Paint Bucket tool The Paint Bucket tool If you want to affect the colour of a fill area then use the Paint Bucket tool.

32 Using a bitmap as a fill The basics of animation Now that you know the basic drawing tools we are ready to start work on a little animation. Animation on TV uses around 12 drawings to the second, and because these still drawings are changed so quickly we perceive them as showing a moving image. In Flash the pace with which the images are changed is set using the ‘Modify/Document. ’ dialog box or by clicking in a blank area of the stage – the context-sensitive Properties panel will now show dialog controls that allow you to alter the movie’s frame rate.

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