Edge [UK], Issue 260 (December 2013)

Part is a multi-format online game journal released by way of destiny plc within the uk. it's recognized for its contacts, editorial stance, exact nameless third-person writing variety, each year awards and longevity.

PlayStation four and Xbox move head-to-head within the most recent factor of aspect journal, that's to be had now in print, on iPad, Android and Zinio. you could look at the most recent subscriber deals the following, that are discounted for a constrained time.

Because the conflict among those packing containers won’t be gained on silicon on my own, our new issue’s hide function units them opposed to one another throughout a number of different types, from enter tips on how to indie aid. We’ve additionally produced diversified covers.

From a two-way clash we stream directly to a competition that includes a miles better box of individuals. throughout the celebrations of our twentieth anniversary in August we requested you to vote for the simplest online game that has been published seeing that area used to be introduced in 1993, and also you answered in strength. Now that we’ve recovered from the tension of collating your votes, we exhibit the victor, besides the nineteen also-rans, so as of popularity.

Up entrance within the wisdom part, we run the guideline over new items of undefined, Nintendo’s 2DS and Valve’s Steam controller, whereas additionally having a look into why Japan isn’t prepared for the subsequent iteration simply but. within the Hype part there’s a better examine darkish Souls II, steel apparatus strong V, Deep Down, Hohokum and extra, and there’s perception from our general columnists, Steve Poole, Leigh Alexander, Brian Howe, Clint Hocking, Tadhg Kelly and James Leach. We additionally peer into the making of Towerfall and profile united kingdom improvement stalwart Sumo.

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Extra resources for Edge [UK], Issue 260 (December 2013)

Sample text

Ly/16KQrZF Terry Cavanagh made a game out of everything players ever hated about 2D platform games in VVVVVV and somehow found the fun in brutal instadeath platforming, so of course he would make a game out of everything we hated about the 8bit isometric worlds of Head Over Heels and Knight Lore. Naya’s Quest has a total disregard for logical pathing and for what your eyes tell you; its isometric view is used to obfuscate and distort your perception of the space onscreen. Tiles that appear to be at Naya’s feet may in fact be resting on an entirely separate plane and only a limited scanner lets you see the world as it really is, one plane at a time.

Continue quit Wii Sports Club RemotePlus-enabled HD remakes torn from the best pack-in ever? Yes! Wii Sports Club £9 per sport? For a seven-year-old pack-in? Preorder cancelled Offline SimCity And mod support, too. Better late than never we suppose Clang Neal Stephenson’s venture into videogames ends with a clunk The Last Guardian Still in development and “well staffed”. Hope springs eternal Steam Controller We’re looking forward to playing StarCraft II from the sofa NUads Microsoft: kill this ad man’s wet dream and we’ll accept DRM Steam Controller A third voice in the tired mouse-and-keyboard vs gamepad debate TWEETS Game development is one of the few industries where it’s totally fine for a grown man to carry in a Transformers lunch box.

PS4-exclusive dungeon crawler Deep Down (p56) is a next-gen graphical showcase, but Capcom draws inspiration from League Of Legends’ business model and Minecraft’s procedural generation. For Metal Gear Solid V (p52) it’s an open world, Far Cry 3’s camera, Rockstar’s horses and a western voice actor in Kiefer Sutherland. Others are at it too. In what seems like a clear nod to The Walking Dead, Deadly Premonition creator Swery65 is making a cel-shaded episodic mystery in D4 (p58). Keiji Inafune is putting forward his MOST solution to the Japanese industry’s woes with Yaiba: Ninja WANTED Gaiden Z (p54).

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