By Bob Hayes, Kathleen Kotwica PhD
Bring your personal gadget (BYOD) to Work examines the rising BYOD (Bring your individual machine to paintings) development in company IT. BYOD is the perform of staff bringing personally-owned cellular units (e.g., smartphones, capsules, laptops) to the office, and utilizing these units to entry corporation assets similar to e-mail, dossier servers, and databases.
BYOD provides detailed demanding situations in information privateness, confidentiality, protection, productiveness, and appropriate use that has to be met proactively by means of details defense pros. This record presents strong heritage at the perform, unique examine on its professionals and cons, and actionable strategies for imposing a BYOD software. profitable courses are cross-functional efforts together with details know-how, human assets, finance, felony, defense, and enterprise working groups. This record is a helpful source to any safety specialist contemplating a BYOD program.
Bring your individual equipment (BYOD) to Work is part of Elsevier’s safeguard govt Council danger administration Portfolio, a suite of genuine international strategies and "how-to" directions that equip executives, practitioners, and educators with confirmed info for winning protection and threat administration programs.
- Presents examine information linked to BYOD and productiveness within the workplace
- Describes BYOD demanding situations, hazards, and liabilities
- Makes strategies for the elements a sincerely communicated BYOD software may still contain
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Extra resources for Bring your Own Device (BYOD) to Work. Trend Report
Specify whether you want to convert a point into another coordinate system (toView:) or from another coordinate system (fromView:), as was done in this example. The views involved must live within the same UIWindow, or the math will not make sense. The views do not have to have any particular relationship, however. They can be siblings, parent/child, ancestor/child, or whatever. The methods return a point with respect to the origin you specify. Conversion math applies to rectangles as well as points.
This chapter reviews basics you’ll need to get started. It begins with the pointpixel dichotomy, continues by diving into core structures, and then moves to UIKit objects. You’ll learn what these items are and the roles they play in drawing. Points Versus Pixels In iOS, points specify locations on the screen and in drawings. They provide a unit of measure that describes positions and extents for drawing operations. Points have no fixed relationship to physical-world measurements or specific screen hardware.
Listing 1-6 applies the same drawing functions as in Listing 1-5, and it produces an identical image result. However, instead of drawing to a custom Quartz context, these updates are drawn to a newly established image context. In order to bridge between Quartz and UIKit, you call UIGraphicsGetCurrentContext(). This returns a CGContextRef, enabling you to use that value in your Core Graphics drawing calls. Once again, when you compare the number of lines of code in Listing 1-6 with the combination of Listings 1-4 and 1-5, you see how much simpler UIKit drawing can be.