By Wayne Graham
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Extra info for Beginning Facebook Game Apps Development
Info CHAPTER 3: It’s All About Context: Canvas Basics math (linear algebra) to calculate, but instead of developing your own routines to do these tasks, browsers provide you with a consistent API for these complex operations. Of all the drawing methods, one that you will use quite often in developing games is drawImage(),which I get into more in depth in future chapters. I give some basic examples of using some of the other methods, but depending on the type of game you envision writing, you may not need to use all of these methods.