190 Ready-to-Use Activities That Make Math Fun! by George Watson

By George Watson

This particular source offers a hundred ninety high-interest, ready-to-use actions to aid scholars grasp simple math abilities— together with entire numbers, decimals, fractions, chances, funds suggestions, geometry and size, charts and graphs, and pre-algebra— to be used with scholars of various skill levels.All actions are classroom-tested and offered in numerous pleasing codecs, resembling puzzles, crosswords, matching, word/number searches, quantity substitutions, and extra. Plus, many actions comprise "Quick entry info" flags supplying priceless info on key techniques.

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Extra info for 190 Ready-to-Use Activities That Make Math Fun!

Example text

Subtract the answer of problem 4 from the answer of problem 5. _______________ 5. Divide the answer for problem 1 by the answer for problem 3. _______________ 6. Add the answer of problem 5 to the answer of problem 2. _______________ 7. Subtract the answer of problem 9 from the answer of problem 8. _______________ 8. Add the answer of problem 11 to the answer of problem 1. _______________ DOUBLE-UP PROBLEMS: 46 Copyright © 2003 by John Wiley & Sons, Inc. MULTIPLICATION OF DECIMALS: NAME DATE 42.

2704 ' 52= 4. 7921 ' 89= 9. 3367 ' 37= 5. 1120 ' 32= 10. 3782 ' 62= 0 3 0 1 8 7 3 0 2 1 5 0 8 9 0 4 0 2 0 1 7 8 5 3 8 4 0 8 9 4 8 1 7 1 9 1 3 5 0 2 2 3 6 9 0 0 3 0 2 6 2 0 6 0 0 2 4 6 7 0 6 0 0 7 7 0 5 5 9 0 1 2 8 9 3 6 5 0 0 3 3 4 5 1 0 6 2 0 1 3 5 7 0 3 1 5 0 7 2 0 0 3 0 1 2 4 0 6 0 2 0 9 4 9 0 5 2 4 0 2 3 1 0 9 0 2 0 6 0 0 0 9 0 7 6 9 0 1 0 5 4 6 4 0 1 3 4 3 1 3 2 0 1 0 9 1 2 5 3 0 0 7 2 1 4 5 0 0 2 1 11. 3968 ' 64= 16. 5049 ' 99= 12. 2754 ' 51= 17. 7744 ' 88= 13. 2256 ' 47= 18. 7007 ' 91= 14.

37 15. 372 Copyright © 2003 by John Wiley & Sons, Inc. There are a total of 4 spaces in the problem, so we must count back from the extreme right side 4 spaces and put our decimal point there. 7371 " 4 NAME DATE 40. Move the Gears: Part Three (Multiplication of Decimals) Copyright © 2003 by John Wiley & Sons, Inc. ★ In your mind, move the gears around to make the spokes of one gear fit into the slots of the other. Create a multiplication problem wherever the gears connect. The first problem has been done for you.

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